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Thread Statistics | Show CCP posts - 5 post(s) |

Trent Nichols
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.10.26 22:00:00 -
[1]
I really don't know what to say.
I didn't think they could come up with anything worse than the NOS nerf but they did (yes I know it needed fixing but not like THAT)
Shortly after after that, they came up with the T1 module size change which I think trumps the nos nerf in terms of sheer stupidity.
Then they came up with the 5 fighter thing which was clearly the worst ship change I have seen since I began playing Eve...
and they have topped it within a week. Even if I can get over the carrier nerfs, what is next? It seems they are nerfing my Myrmidon and Ishkur as well, again they needed tweaking.. TWEAKING not a giant swing of the nerf bat!
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Trent Nichols
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.10.28 18:12:00 -
[2]
Edited by: Trent Nichols on 28/10/2007 18:11:46 Yes CCP, this silence is both cowardly and disrespectful.
I understand that the jump carrier is coming and I have seen the buffs to the Rorq but neither of those makes nerfing the carrier in any way sensible. If you don't want the carrier to be the premier logistics ship just make these two other capital ships better at logistics and watch carriers slowly fall to the wayside.
Stupid stupid stupid CCP! Do you like ****ing off your customers!?
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Trent Nichols
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.11.29 16:13:00 -
[3]
Edited by: Trent Nichols on 29/11/2007 16:13:38 It looks like they really are going live with this crap. I would really love to hear from CCP about why they are so dead set on making a change that makes their game less fun. Is it really just because hauling was not the "intended role" of the carrier as they have said before?
Listen to this and dozens of other posts Devs! Your logistics game is a grind and NOT FUN. This change makes it even more of a grind and LESS FUN. I read a Dev post where he said carriers make logistics too easy. I'm fine with logistics being more difficult; challenge is fun. I'm not fine with logistics being more tedious which is not fun.
Allow jump freighters and other logistics solutions to mature before you nerf carriers or better yet, just make them better solutions and watch carriers slowly cease to be used as haulers.
Trinity: The best content release ever, completely overshadowed by the worst nerfs ever. |

Trent Nichols
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.11.29 21:44:00 -
[4]
Edited by: Trent Nichols on 29/11/2007 21:45:48
Originally by: CCP Gangleri Carriers now have the ability to transport up to two battleships fully combat ready, that includes ammo, in their massively upgraded ship maintenance bays. They lost the ability to be fully combat ready haulers instead. Where is the nerf?
I get the feeling the majority of the people posting here do not check their facts, I am still seeing people on page 18 claim that ammo will not be allowed in ships stored in the ship maintenance bays. Jump freighters will not take that long for people to train for and on top of that there is already a jump capable industrial ship on TQ that has a rather nice cargohold (please check these facts on Singularity before commenting on them) so all in all the changes being made are:
a) Combat ships are being made more combat related b) Industrial ships are being made more important in the logistics of running a large POS network
It is true that many alliances now count on carriers for logistics work, it is not true that the coming patch will completely cripple alliances that run large logistics networks.
The nerf is in that you are are making logistics more of a grind without giving replacements a chance to mature. On top of this, the expanded ship bays are hardly a replacement for the loss of cargo capacity.
Rorquals are still so rare at this point that the construction of one is news. There are hardly enough in place to replace carriers.
While its true that the skill requirements for Jump freighters are now reasonable, the build requirements are not so they will be useful only to the largest alliances for months. Also, I see your claim that the patch will not cripple logistics networks and you may be right. With enough griding, spending many hours running freighters and industrial ships alliances should be able to make up for the loss of carriers. Id love to hear you explain how this is a good thing.
The only reason for this nerf I can come up with is some irrational attachment the Devs have to making carriers pure combat ships. Let them become obsolete as haulers, a nerf isnt needed.
Trinity: The best content release ever, completely overshadowed by the worst nerfs ever. |

Trent Nichols
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.11.30 17:01:00 -
[5]
Originally by: CCP Gangleri
As for the larger alliances vs. smaller and medium sized alliances. That is and always will be unbalanced, did you expect it to be easy for a tiny band of brave carrier pilots to run a massive POS network in deep 0.0 next to a huge hostile alliance? Oh you did? Well, thats not the way it should be.
A tiny group of carrier pilots maintaining POS networks? Is that really how the Dev's think they are being used? I guess if by tiny you are referring to alliances with under 1000 members, that is accurate. I thought Devs had an interest in curbing blob warfare.
Originally by: Swedish Bob What nobody has explained is why you need this to happen right this second. You have basically walked in busted up all the logistics guys toys and then told them to sort it out yourself. There is no reason that this nerf needs to happen before the market has created a viable alternative. I think you guys are being pig headed about this and unwilling to make adjustments where it would ease the transition. Or you just have not planned this out well enough.
I brought up the same thing a few posts ago and I'm sure Ive seen other variations in other threads. If JFs were implemented properly, carriers would simply be replaced. The Devs tend to dodge the tougher questions.
Trinity: The best content release ever, completely overshadowed by the worst nerfs ever. |
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